![]() Led by Picasso and Braque, Cubism brought about a new way of seeing and perceiving in art. The emergence of Cubist artists came at the turn of the 20th century. Consisting of defined shapes and sharp angles, the parametric design to Jakub’s sculptures create countless layers of depth to his art.ĭiscover Cubist art for sale here. Jacob’s training in architecture makes for intricate sculptures with a classical edge to them. Jakub Novak’s paper sculptures explore the geometric and ‘cubic’ side of Cubism. With a focus on floral motifs, Simon creates Cubist paintings that are both appealing and intriguing. With a similar aesthetic to Sue McQueen, Simon injects scenes of the everyday with whimsical patterns to form a dreamlike scene, detached from reality. Following the conventions of Synethetic Cubism, Simon plays with pattern and collage to subvert traditional perspective. Simon E Smith on the other hand, retains elements of reality in his still life paintings to emphasize a lack of depth. ![]() ![]() Alongside fellow Rise Art painter Matthew Dibble, Mazen abstracts the body, flattening the recognisable into a patterned and textural display of layered shapes. These large scale works manipulate and distort depth to present the human form in an entirely renewed way. Mazen Khaddaj’s multidisciplinary approach deals with issues of fluidity and the body. With everything on offer from metal sculptures to mixed media paintings our curated online selection makes it easy for you to find, collect and buy new art for your home. Our ever-evolving collection of Cubist art showcases work from an array of emerging and mid-career artists active today. Discover contemporary Cubist artists today.
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![]() There really aren't any major negatives to speak of with the game, but there are a few tweaks that I would make. Just enough to make me want to escape that darn Castle Wolfenstein. The music isn't amazing (expectedly quite retro), but the minor-keyed patriotic songs bring me the perfect amount of pride and dread. right before he shoots you with his dual chain guns. The bad guys death sounds are just like I remembered them, and the first boss still says, in the nicest way possible, "Guten Tag!". The sound of the game, obviously a small portion of this game, is true to its origins. There are no graphical hiccups or screen swimming at all. It's not great, but very solid, and moves extremely quickly. Backtracking a bit, Wolfenstein 3D on the iPhone looks just like it does on the PC. The graphics are perfect for Wolfenstein, and they could probably handle Doom and Duke Nukem, but anything meant for any game requiring a real graphics card will be a stretch. The biggest hurdle that I can foresee in getting the newer FPS games, or any game for that matter, on the iPhone is the graphics card. I can just see myself shooting face-huggers in Half-Life someday, right on my very own iPhone. This feature not only makes this game 1,000x better, but also proves to me that the iPhone can definitely be a viable FPS platform. I was zig-zagging around the screen in no time, easily defeating the first boss. It sounds odd, but it works so very well. In this menu screen, I found what could be the coolest iPhone FPS feature ever. It wasn't till I restarted the game that I found the control option sitting on the menu screen. I thought, "well that was a dumb oversight" and shut the game off in anger. Something was definitely wrong, and my playing ability wasn't to blame, it was the fact that I couldn't strafe. I got through the first episode with this control scheme until the level boss, which proved to be almost impossible at the time. The shoot button is on the right and is fortunately large enough to where you never have a problem using a weapon. The basic control setup lets you go forward and backwards by sliding your thumb up and down on a movement button in the bottom left and then turning by moving your thumb right and left. The controls turned out to be really nice at first. I was a bit worried at the start about the controls, but figured that I could still beat the Nazi scum. I was hoping for an average re-creation of the classic game, but I was expecting a port with wonky controls a-la Mega Man 2.Īfter booting the game up, I decided to start from the beginning on the "Bring Em' On!" difficulty. Admittedly, I felt the same, until I played Wolfenstein 3D on my iPhone. Whether it be controls, graphics, or screen size, most people feel that the iPhone is just incapable of handling the genre. I think that everyone is a bit skeptical of first person shooters (FPS) on the iPhone. ![]()
However, the high energies of X-ray light can penetrate these veils, allowing the black holes inside to be studied. Detailed calculations show that the total amount of black hole growth observed by this team is about a hundred times higher than recent estimates.īecause these black holes are nearly all enshrouded in thick clouds of gas and dust, optical telescopes frequently cannot detect them. "We think these babies will grow by a factor of about a hundred or a thousand, eventually becoming like the giant black holes we see today almost 13 billion years later."Ī population of young black holes in the early universe had been predicted, but not yet observed. "It appears we've found a whole new population of baby black holes," said co-author Kevin Schawinski of Yale University. This is a factor of 10,000 larger than the estimated number of quasars in the early universe. Extrapolating these results from the small observed field to the full sky, there are at least 30 million supermassive black holes in the early universe. The observations found that between 30 and 100 percent of the distant galaxies contain growing supermassive black holes. However, the sources in the CDFS are about a hundred times fainter and the black holes are about a thousand times less massive than the ones in quasars. The super-sized growth means that the black holes in the CDFS are less extreme versions of quasars - very luminous, rare objects powered by material falling onto supermassive black holes. "Now we know they are there, and they are growing like gangbusters." "Until now, we had no idea what the black holes in these early galaxies were doing, or if they even existed," said Ezequiel Treister of the University of Hawaii, lead author of the study appearing in the June 16 issue of the journal Nature. When combined with very deep optical and infrared images from NASA's Hubble Space Telescope, the new Chandra data allowed astronomers to search for black holes in 200 distant galaxies, from when the universe was between about 800 million to 950 million years old. This discovery from NASA's Chandra X-ray Observatory shows that very young black holes grew more aggressively than previously thought, in tandem with the growth of their host galaxies.īy pointing Chandra at a patch of sky for more than six weeks, astronomers obtained what is known as the Chandra Deep Field South (CDFS). View large image Using the deepest X-ray image ever taken, astronomers found the first direct evidence that massive black holes were common in the early universe. ![]() (NASA/CXC/A.Hobart)Īrtist impression of a very young galaxy located in the early universe less than one billion years after the Big Bang. (X-ray: NASA/CXC/U.Hawaii/ E.Treister et al Infrared: NASA/STScI/UC Santa Cruz/G.Illingworth et al Optical: NASA/STScI/S.Beckwith et al)Īrtist impression of a growing supermassive black hole located in the early universe. ![]() Composite image of Chandra Deep Field South. In November, Hightail raised $34 million in additional funding. In September 2013, Hightail acquired adeptCloud, a security-focused file-sharing service for hosting files inside a corporate firewall. New mobile apps for iOS and Windows devices were also introduced, as well as an unlimited storage option. In July of that year, YouSendIt announced its rebranding as Hightail, to represent its move beyond file sharing and into file collaboration services. In January 2013, YouSendIt acquired Found Software, a company that develops the Found for Mac application that searches for files on Macintosh computers and connected networks. Hightail began advertising against competitors Dropbox and Box with slogans like "Your files should be neither Dropped nor Boxed". He refocused the company on file sharing and remote document access, placing it in competition with Dropbox Inc. In May 2012, a former AOL and Yahoo! executive, Brad Garlinghouse, was appointed as CEO. acquired a developer of Microsoft Outlook add-ons, Attassa, and an iPhone app developer, Zosh. YouSendIt grew as file recipients saw how the service works, reaching 100,000 paying users and 8.5 million registered users by March 2009. Ivan Koon took over as CEO and YouSendIt continued to raise a total of $49 million. In 2011, Shaikh pleaded guilty to making denial of service (DoS) attacks on the website for the YouSendIt service between December 2008 to June 2009. Within a few years, Khalid and Amir Shaikh left the company, while Kumaran stayed in a product management and marketing role. Afterwards, there was a falling out between the founders. $5 million in funding was raised in August 2005. ![]() ![]() At first, YouSendIt was mainly used to send large files, such as photos or audio files, which were too large for the file-size limits set by email providers at the time. That September, Cambrian Ventures invested $250,000. By May 2004, the company had 300,000 users and was growing 30 percent each month. In its early years, Amir pursued advertising revenues, Jimmy Vienneau managed business development, Francis Wu created the graphic design including the logo, while Kumaran focused on the user experience and Khalid did technical work. in 2004 by three cofounders: Ranjith Kumaram, Amir Shaikh and Khalid Shaikh. In 2018, Hightail was acquired by OpenText. In May 2015, the company launched Hightail Spaces, designed to encourage creative professionals from conception of an idea to delivery. The service can now be used via the web, a desktop client, mobile devices, or from within business applications using a Hightail plugin. ![]() The service grew quickly, and the firm raised $49 million in funding between 20. The company's early focus was on helping users send files that were too large for email it started adding features and plug-ins for businesses in 2007. were founded in 2004 the company renamed itself Hightail in 2013. Hightail, formerly YouSendIt, is a cloud service that lets users send and receive digitally sign and synchronize files. It may require cleanup to comply with Wikipedia's content policies, particularly neutral point of view. This article may have been created or edited in return for undisclosed payments, a violation of Wikipedia's terms of use. |