![]() There really aren't any major negatives to speak of with the game, but there are a few tweaks that I would make. Just enough to make me want to escape that darn Castle Wolfenstein. The music isn't amazing (expectedly quite retro), but the minor-keyed patriotic songs bring me the perfect amount of pride and dread. right before he shoots you with his dual chain guns. The bad guys death sounds are just like I remembered them, and the first boss still says, in the nicest way possible, "Guten Tag!". The sound of the game, obviously a small portion of this game, is true to its origins. There are no graphical hiccups or screen swimming at all. It's not great, but very solid, and moves extremely quickly. Backtracking a bit, Wolfenstein 3D on the iPhone looks just like it does on the PC. The graphics are perfect for Wolfenstein, and they could probably handle Doom and Duke Nukem, but anything meant for any game requiring a real graphics card will be a stretch. The biggest hurdle that I can foresee in getting the newer FPS games, or any game for that matter, on the iPhone is the graphics card. I can just see myself shooting face-huggers in Half-Life someday, right on my very own iPhone. This feature not only makes this game 1,000x better, but also proves to me that the iPhone can definitely be a viable FPS platform. I was zig-zagging around the screen in no time, easily defeating the first boss. It sounds odd, but it works so very well. In this menu screen, I found what could be the coolest iPhone FPS feature ever. It wasn't till I restarted the game that I found the control option sitting on the menu screen. I thought, "well that was a dumb oversight" and shut the game off in anger. Something was definitely wrong, and my playing ability wasn't to blame, it was the fact that I couldn't strafe. I got through the first episode with this control scheme until the level boss, which proved to be almost impossible at the time. The shoot button is on the right and is fortunately large enough to where you never have a problem using a weapon. The basic control setup lets you go forward and backwards by sliding your thumb up and down on a movement button in the bottom left and then turning by moving your thumb right and left. The controls turned out to be really nice at first. I was a bit worried at the start about the controls, but figured that I could still beat the Nazi scum. I was hoping for an average re-creation of the classic game, but I was expecting a port with wonky controls a-la Mega Man 2.Īfter booting the game up, I decided to start from the beginning on the "Bring Em' On!" difficulty. Admittedly, I felt the same, until I played Wolfenstein 3D on my iPhone. Whether it be controls, graphics, or screen size, most people feel that the iPhone is just incapable of handling the genre. I think that everyone is a bit skeptical of first person shooters (FPS) on the iPhone.
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